Hello again! In this guide, I will go end the key-board configuration i use, as well as some basic guidelines for setting up an optimal configuration.

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Many console quit vets will want to usage a GameCube controller. This no a problem; plenty of top competition players usage controllers. However, using a keyboard has some distinctive advantages. Firstly, there is a keyboard-only advanced an approach called Multi-Directional entry (MDI) that uses the unique capability in SSF2 to press two direction simultaneously. This enables you to do neutral-B and jab the end of a run and teleport in location with specials that permit it. Controllers cannot execute this technique unless you significantly remap the classic button configuration, which way that you shed the advantage of keeping the same muscle memory.

Secondly, key-boards are more efficient native an ergonomic perspective for performing countless techniques. Return you could argue this is subjective, there are some objective points in the keyboard’s favor: making use of every finger method individual fingers need to move less, approaches like multishining no much longer require any kind of finger activity besides pressing buttons in place, and also the inputting wrist place is much less likely to cause injury 보다 the GameCube’s.

If you’d like to use a controller, friend should set that up and also use it, no problem. However, if you’d favor to collection up her keyboard, however don’t know where to start, this is the ar for you! I’ll start by just showing mine configuration, and then later describe the appropriate considerations to making use of your own. This is my configuration. The is guaranteed to not hinder your capability to execute competitively, so if you desire a straightforward config come copy this is for you:


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Sample key-board configuration (TCS)

Here are the things I would take into consideration essential in an optimized keyboard setup, in addition to some explanation of their importance:

Do not use tap jump.

In console Smash, you have the right to perform up-tilts by tilting the regulate stick just a little, for this reason as no to trigger a jump if tap run is turn on. SSF2 has actually digital inputs, so this i will not ~ work. In bespeak to carry out standing utilts, that is crucial to store tap run off.

Tap jump likewise makes certain character-specific inputs, such as Yoshi’s increasing nair, an overwhelming or impossible. It must be turned off.

Have a dash key even if d-tap dash is enabled, or usage auto-dash.

Let’s to speak you’re a Falco chaingrabbing a Fox with earlier throw. This chaingrab (escapable v SDI, yet that’s not important) calls for a ago dash ~ every grab, with an extremely tight timing.

SSF2 has a buffering system that will allow you come frame-perfectly dash back. However, this calls for a method of buffering dash. D-tap dash cannot be buffered, so it won’t job-related as the only way of initiating a dash. Therefore, even if you don’t use it every the time, girlfriend should have actually a dash vital or use auto-dash. The way, you have the right to buffer dashes easily and also not miss chaingrabs or followups due to the fact that of shed time standing.

Now I’ll define a little bit an ext about the C-stick buttons and also whether you have to use them. Because that those unaware, the C-stick buttons allow you come input smash strikes or aerials v a single button press: C-stick Up permits you come uair or usmash without pressing up and attack, yet rather a solitary button. A fully optimal player would constantly use C-stick buttons because that aerials, as they enable you to get perfect aerial drift since you don’t need to press the directional buttons, also for a frame. (This method that relocating forward in the wait while typing a bair would be cleaner, together the reverse.)

In lieu of that, however, there room some particular sequences that end up being easier v C-stick inputs that it is recommended to try and incorporate. This are inherently character-specific in utilization, so part character mains can have to discover most of these, and also others may need to learn nobody of them:

C-stick Up for JC usmash and SH uair.

Without madness jump, JC usmash needs you to press jump, up, and also attack within a fairly tight timing window, particularly for personalities with short jumpsquat animations like Fox. Making use of C-stick Up significantly eases the execution of this important technique. Additionally, SH uair can additionally have chop timing, particularly if that is SHFF as well. Therefore, I would certainly recommend that many character mains commit these sequences come muscle memory.

C-stick Left and C-stick ideal for dash-cancel fsmash.

This is character-specific, as characters with negative fsmashes won’t use this an extremely often and don’t require to learn it. However, certain characters favor Marth really advantage from prolonging the selection of your fsmash. Friend could accomplish this through pivoting, however it has slightly less range and is much less consistent. To be clear, this sequence is dash -> host crouch -> as quickly as you begin crouching, wake up -> C-stick. This succession is doable without the C-stick, however a little more complicated because you need to switch native crouch come a directional input without shedding frames by walking. This makes your fsmash a much much more threatening weapon in neutral and also out that combos, but for most characters it is relatively useless. Only characters with an excellent fsmashes and a good dash really benefit.

C-stick under for more secure dairs.

This is merely a issue of personal preference, but I find it fairly common to accidentally fast-fall a dair due to the directional input. To fix this, usage the C-stick. Personalities like Falcon with good dairs advantage from this a lot.

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C-stick down for dash-cancel dsmash.

This is even much more specific 보다 dash-cancel fsmash. The key beneficiaries of this are characters with good dashes and also a great dsmash. This includes Peach (who deserve to combo uthrow → dsmash on floaties) and also Goku (whose dsmash has huge range and excellent KO power)

The most crucial thing in a key-board setup is the you feeling comfortable with it. To save comfort, make incremental changes. Decide that you’re going come play through K together C-stick Up until you can do JC usmash and SH uair v it by muscle memory. Then, continually filter your key-board layout and also commit much more and an ext to muscle memory until you move like the pros!

That’s it for today, folks! continue to be tuned for more SSF2 content from the back Room!